Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | 21x 126x 126x 21x 21x 73x 73x 4x 4x 3x 3x 3x 3x 2x 73x 71x 71x 71x 73x | import { useEffect, createContext } from 'react'; import { events } from 'app'; import { usePersistedState } from 'hooks'; import { Entities, Entity, Events } from 'types'; type AchievementPayload = Pick<Entity, 'id' | 'title'>[]; type Achievements = Record<Entities, AchievementPayload>; type AchievementsContextData = { achievements: Achievements; }; type AchievementsProviderProps = { children: React.ReactNode; }; const INITIAL_STATE = Object.values(Entities).reduce((obj, entity) => { obj[entity] = []; return obj; }, {} as Record<Entities, AchievementPayload>); const AchievementsContext = createContext<AchievementsContextData>( {} as AchievementsContextData ); const AchievementsProvider = ({ children }: AchievementsProviderProps) => { const [achievements, setAchievements] = usePersistedState<Achievements>( 'achievements', INITIAL_STATE ); const handleAdd = (event: CustomEvent<Entity>) => { const { entity, id, title } = event.detail; if (!entity || !id || !title) return; setAchievements(state => { const achievements = state[entity]; const areadyHave = achievements.find(item => item.id === id); if (areadyHave) return state; return { ...state, [entity]: [...state[entity], { id, title }], }; }); }; useEffect(() => { events.on(Events.ADD_ACHIEVEMENT, handleAdd); return () => { events.off(Events.ADD_ACHIEVEMENT, handleAdd); }; }, []); return ( <AchievementsContext.Provider value={{ achievements }}> {children} </AchievementsContext.Provider> ); }; export { AchievementsProvider, AchievementsContext }; |